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Wednesday, December 28, 2005
 
Design patterns
Design patterns

1. Iterator (high)
Provide a way to access the elements of an aggregate object sequentially without exposing its underlying representation.

2. Decorator (medium)
Attach additional responsibilities to an object dynamically. Decorators provide a flexible alternative to subclassing for extending functionality.

3. Facade (high)
Provide a unified interface to a set of interfaces in a subsystem. Façade defines a higher-level interface that makes the subsystem easier to use.



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